Description
The Placement draws on both critical and creative strands of the BA Media degree, building upon the knowledge gained taking the Digital Economy and Professional Practice and Making the Media modules in Year 2. The aim is to prepare students for the world of work. Students will work with local companies, institutions and communities, expanding skills in creative entrepreneurship, Education, GLAM and community engagement. It is an opportunity for students to begin to use their critical and creative skills to bear on real world problems. It is a tenet of this programme to connect academics and students to industry and surrounding community and this module is a key component of that aim.
PATHWAY 1: Critical Media with Film – an emphasis on theory, but with a throughline of practical work in film-making running through Years 2 and 3. This pathway will follow the theory modules and all the practice modules in film up to advanced level.
PATHWAY 2: Critical Media with Games – an emphasis on theory, but with a throughline of practical work in game, VR/AR/XR design running through Years 2 and 3. This pathway will follow the theory modules and all the practice modules in games and interactive media up to advanced level.
PATHWAY 3: Media Practice – an emphasis on design in both Film and Games/VR/AR/XR, with options in critical theory to complement this. This pathway will follow all the practice modules in both film and games up to advanced level, along with selected theory modules.
Module deliveries for 2024/25 academic year
Last updated
This module description was last updated on 19th August 2024.
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