Description
The second year project draws together the skills learned on the programme to produce a practical outcome (e.g. film, website, app or game) and a critical reflective essay. The lab provides a dynamic environment that guides students through holistic approach to creative media where technical expertise is coupled with robust conceptual development and critical enquiry. Students will learn the full workflow of a media production and gain a good understanding of intellectual property and how to compete in the media market with innovative work. A pop-up exhibition will showcase student work.
PATHWAY 1: Critical Media with Film – an emphasis on theory, but with a throughline of practical work in film-making running through Years 2 and 3. This pathway will follow the theory modules and all the practice modules in film up to advanced level.
PATHWAY 2: Critical Media with Games – an emphasis on theory, but with a throughline of practical work in game, VR/AR/XR design running through Years 2 and 3. This pathway will follow the theory modules and all the practice modules in games and interactive media up to advanced level.
PATHWAY 3: Media Practice – an emphasis on design in both Film and Games/VR/AR/XR, with options in critical theory to complement this. This pathway will follow all the practice modules in both film and games up to advanced level, along with selected theory modules.
Module deliveries for 2024/25 academic year
Last updated
This module description was last updated on 19th August 2024.
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