Key information
- Faculty
- IOE
- Teaching department
- Culture, Communication and Media
- Credit value
- 30
- Restrictions
-
This module is only available to students on MA Digital Media: Critical Studies. It is expected to be a full class and therefore not available to students outside of the programme. It may be possible that some students from the other MA Digital Media routes can take this module if places become available.
- Timetable
-
Alternative credit options
There are no alternative credit options available for this module.
This MA level module is aimed at Media and Cultural Studies students who are interested in studying digital games and player cultures. In part one of the module, students are introduced to game studies literature on rules, narrative, role, genre and navigation, and methods of game analysis. In part two, the module focuses on player studies, to cover topics such as identity and gender, meaning, cheating and learning within player communities. Assessment is in two parts. Part 1 of the assignment is a games diary. For Part 2 of the assignment, students choose to write an essay on game analysis, or player cultures.
Module deliveries for 2024/25 academic year
Intended teaching term:
Term 2 ÌýÌýÌý
Postgraduate (FHEQ Level 7)
Teaching and assessment
- Mode of study
- In person
- Methods of assessment
-
100%
Coursework
- Mark scheme
-
Letter Grade
Other information
- Number of students on module in previous year
-
0
- Module leader
-
Professor Diane Carr
- Who to contact for more information
- ma.dm.info@ucl.ac.uk
Intended teaching term:
Term 2 ÌýÌýÌý
Postgraduate (FHEQ Level 7)
Teaching and assessment
- Mode of study
- In person
- Methods of assessment
-
100%
Coursework
- Mark scheme
-
Numeric Marks
Other information
- Number of students on module in previous year
-
0
- Module leader
-
Professor Diane Carr
- Who to contact for more information
- ma.dm.info@ucl.ac.uk
Last updated
This module description was last updated on 19th August 2024.
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