Key information
- Faculty
- IOE
- Teaching department
- Culture, Communication and Media
- Credit value
- 15
- Restrictions
-
BA Media students
NOTE: this module belongs to:
ÌýPATHWAY 2: Critical Media with Games – an emphasis on theory, but with a through line of practical work in game, VR/AR/XR design running through Years 2 and 3. This pathway will follow the theory modules and all the practice modules in games and interactive media up to advanced level.Ìý
PATHWAY 3: Media Practice – an emphasis on design in both Film and Games/VR/AR/XR, with options in critical theory to complement this. This pathway will follow all the practice modules in both film and games up to advanced level, along with selected theory modules.
- Timetable
-
Alternative credit options
There are no alternative credit options available for this module.
This module will provide an in-depth exploration of genre, fiction and storytelling and a fundamental understanding of image-text relationship in relation to games and immersive experiences. Building on Making the Media II, students will develop creative concept development, story development and game design techniques. Building on game studies, psychology of games and the analysis of games in relation to storytelling and immersion students will develop an advanced understanding of workflow from conceptual development to adaption and production. Students will develop a design concept and implement a working games prototype.
Module deliveries for 2024/25 academic year
Intended teaching term:
Term 1 ÌýÌýÌý
Undergraduate (FHEQ Level 5)
Teaching and assessment
- Mode of study
- In Person
- Intended teaching location
- Ïã¸ÛÁùºÏ²Ê East
- Methods of assessment
-
100%
Coursework
- Mark scheme
-
Numeric Marks
Other information
- Number of students on module in previous year
-
29
- Module leader
-
Mr William Sykes
- Who to contact for more information
- ba.media@ucl.ac.uk
Last updated
This module description was last updated on 19th August 2024.
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